The comic compiler, retro style.
Jun. 13th, 2004 10:27 pmOkay, these image libraries suck:
Imagemagick (because it doesn't optimize PNG's right)
GD (because it has no "downgrade to 16 greys" functionality)
So I rewrite the comic compiler again... and find that Slackware's NetPBM utilities date back to 1998. Okay, update that, and recheck the docs...
...and gut the recompiler. 90% of the pixel-pushing, including worrying about placement, NetPBM handles already. I could rewrite it in bash.
ImageMagic origonal version: 142 lines of code.
GD version (PNG output): 116 lines of code.
ImageMagic PNG output: 87 lines of code
NetPBM version: 69 lines of code
"does nothing" base (for comparison): 49 lines.
I wonder what the bash version would be like.
Imagemagick (because it doesn't optimize PNG's right)
GD (because it has no "downgrade to 16 greys" functionality)
So I rewrite the comic compiler again... and find that Slackware's NetPBM utilities date back to 1998. Okay, update that, and recheck the docs...
...and gut the recompiler. 90% of the pixel-pushing, including worrying about placement, NetPBM handles already. I could rewrite it in bash.
ImageMagic origonal version: 142 lines of code.
GD version (PNG output): 116 lines of code.
ImageMagic PNG output: 87 lines of code
NetPBM version: 69 lines of code
"does nothing" base (for comparison): 49 lines.
I wonder what the bash version would be like.
no subject
Date: 2004-06-13 08:32 pm (UTC)Re: PNGCrush
Date: 2004-06-13 09:28 pm (UTC)You have to remember, the compiler is doing this on each comic:
1. Taking the 300 dpi image, and shrinking it down to 72-75 DPI.
2. Slapping the header up top of it, and the comic below.
3. Saving the result to JPEG or 16-grey PNG.